c TEXTUR - sets up required arrays c CHARLOW - creates properties for low angle bdies c QUATB convert Bunge euler angles to a quaternion c MISQUAT combines two quaternions and finds the minimum angle c MISQUATINV combines two quaternions (reversed order) and finds the minimum angle c CSLQUAT gets distance (angle) from a CSL boundary: misorient must be in c the fundamental zone, q1